Hand it to your team
Team enablement
An agent system your team cannot change is a dependency, and dependencies get switched off the first time they are wrong. Enablement is how the build stops being ours.
Prompts your team can edit
The instructions that drive each agent live in plain files with comments, in your repository, not buried in a vendor console. Someone in the department can change a rule, see what changed, and put it back if it was wrong.
We write the library so the common edits are obvious: the tone of a drafted reply, the threshold for escalating, the wording of a rejection.
Guardrails, written as rules
Each agent carries a list of things it may never do. Never send external mail without a human release. Never post to the ledger. Never delete a record. These are enforced in code, not asked for in a prompt, because a prompt is a request and a guardrail has to be a wall.
The first ninety days
Two workshops, both recorded. One before go-live, one three weeks after, when your team has real questions. A named person to reach for ninety days, and a weekly thirty-minute review while the numbers settle.
The other two
Operations map
Find where the hours go
Ten working days of interviews and system access, and a written map of every recurring workflow in the department with hours and cost against each one.
Agent build
Put agents in production
We build the agents the map called for and deploy them on the software you already run. One agent per workflow, with an audit trail on every action.
Next step
Tell us what your team still does by hand.
Thirty minutes on a call. You describe the work that eats the week. We tell you whether an agent can take it and what building it would cost, including when the answer is that it cannot.
- Built on your current stack
- Nothing to migrate
- Three clients at a time